Eu4 ideal army composition.

What should my army composition be as Qing? Build cavalry and only get infantry banners. You can remove those cavalry once banners are recruited. Recruiting w/e banner they throw you at and use the excess ones at looting/carpet siege/colony native uprising. Of course, if you don't spend time genociding and developing the Manchu culture area ...

Eu4 ideal army composition. Things To Know About Eu4 ideal army composition.

Tech 1-16: 4 cavalry and the rest of combat width of infantry. Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries.Combat width is the maximum amount of units that can participate in one combat "row" at one time. So in your example of 24 combat width you can have 24 units in the front line and 24 units in the back line. The game will automatically fill your frontline with infantry and cavalry and your backline with artillery.Also, cavalry are flat out inferior to infantry at mil6 (unless you have an insane shock general) so at that specific point the ideal army has 0 cavalry (or 2 to flank if enemy army is smaller than combat width). Also, the "ideal" army has full combat-width cannons as soon as they are invented.

Go to eu4 r/eu4 • by papapyro. Why does the ideal army composition guide say to not use artillery til tech 16? This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A jeterb98 • Additional comment actions. I get artillery in my armies as soon as its available but only ...The "ideal" army composition would be something along the lines of 10 infantry/ 6 cavalry / 16 artillery. Anything that goes beyond that is pretty much wasted, but a few extra units in case of losses (or to detach sieges) are okay. Again, any units more rarely ever come to play. Even if there's a huge battle going on it'll rarely ever last long ...Go to eu4 r/eu4 • by ... Army composition . It's about 1508 and I'm a massive Venice. I have built to force limit, full drill, and first level army professionalism. My main armies (not the stacks of pure infantry that serves to resupply the front line) are mainly around 12-20 infantry with 3 Calvary and a full back line of artillery. One ...

Make sure to fight on flat ground. Lacking arty was more impactful than fighting on rough terrain though. It really is that important to have arty. Anyone saying that you should run 100% CAV is implying that your frontline should consist only of CAV, backline still requires arty. Little_Elia.Lets say its the part of the game where you should start shifting over to artillery, Tech 13 I believe. What is your preferred army template? I use 4 Inf, 2 Cav, 4 Artillery. For intents and purposes this is for nations that dont really have unit bonuses, so not Poland/Hungary/Hordes or whoever that Eastern European nation is with the good cannons.

Go to eu4 r/eu4. r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. ... But i have a question about the ideal army composition for sweden (both early and lategame) and what ideas i should take. And also is there any other way to get the vasa dynasty than ...🙈 Among the superpowers people want, a Harry Potter-style invisibility cloak generally comes pretty high on the list. Now even the US Army wants one for its soldiers. They are loo...Generally speaking in mid to end game , I have a composition of front line regiments with 40-50% cannons to infantry on the front lines, with support regiments, sometimes purely infantry and sometimes some with more cannons as reinforcement or support.Go to eu4 r/eu4 • by R1ZZO_ Army composition . What is a good army composition for the longest time I've been doing 16/4/10 is this a good ratio if not please enlighten me This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by ...Both horses and cannons cost a lot. While it's nice to have 50% cannons, cost is extreme and early on it's rather pointless. Filling first row with infantry and few horses, while positioning artillery at the back will put you over supply limits in most provinces, plus a seasoned general will add more benefits to mostly infantry armies than …

Hello! I've been playing the EU series fairly consistently since the end of EU III's cycle, but I still feel like I don't completely understand the ideal army composition. Currently, I use armies of twenty units: eight infantry, four cavalry, and...

Try to fill the combat width with infantry and some cavalry for flanking. Cannons to fill the combat width backline in the late game. I always have the same stacks, which works for me when I get stronger. 16/4/0 --> 16/4/8 --> 16/4/12 --> 20/4/14 --> 22/2/18. This probably gets asked all the time but ive done a bit of research but I'm still not ...

Hey y'all, so I'm ampere bit new to EU4, only have about a hundred total, and the thing that confuses me the most is army composition. How many infantry do I... Paradox assembly. Menu. Forum list Trending. Latest. New posts. Members. Paradox Store. Mods. Wiki. Launcher. Support.Part 3 of a 4 part series on basics of combat and combat related mechanics. In this part, we discuss ideal army composition and why use of cavalry should be ...Optimal damage-maximizing composition is based on the Combat Width (CW) value. The ideal scenario is having the full CW value worth of artillery (back row) and the CW value worth of infantry, minus X number of cav regiments. X is the (flanking range of cavalry)*2, one set of full flanking range cav on each flank.My understanding from what I remember is that your cavalry/infantry ratio effectively lets you have a certain number of cavalry attacking compared to your combat width, so if you have 12 combat width and 25% C:I ratio, you can have 4 cavalry dealing flanking damage.Armies: Have 1 “kill army” (perfect combat width and such), 1-3 “seige armies” (tons of cannons), and the rest as extra manpower/general seige as your economy permits. Mercs: Hire for extra manpower or for generals, otherwise ignore. Combat: Always engage when you have more men + favorable terrain (farmlands, grasslands, steppe).Just for sieging purposes. Widths composition from what I use and remember others mentioning should be infantry combat width of allowed terrain - 2 , 2 cav , and the width as much as you can support feasibly or in dire need of cannons. Explanation is good and well on the wiki about land warfare deployment.Posted by u/Iconopony - 1 vote and 1 comment

Posted by u/archyst - 3 votes and 6 commentsArmy composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you …An ideal Army Composition is to have all infantry at the start of the game since cavalry costs a lot. The first round of artillery you unlock they're not very good but are useful and when sieging they've extremely useful. ... With that, we wrap up our comprehensive guide on EU4 Army Composition. This concluded look highlights the key ...This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. ️ ...Active-Cow-8259. • 1 yr. ago. 1.35 doesnt really Change Combat as far as I know. If you dont know much about composition Here is the most important stuff. You should allways try to fill the combat with (cw) in the front row (infrantry + cavalery). The backrow is only used by the artillery, so artillery allways adds extra damage, however ...

Qing army composition (non horde) I can't seem to find any good info on what army composition to use for a non horde qing. I formed it from Korea so I only have 50% cavalry to infantry ratio and I've never played an eastern nation with cab bonuses before so I'd like any advice. Assuming you took qing ideas it should be whatever cav you ...

Late game army composition should be guided by your combat width (check the military screen stats). This is between 34 and 40 late in the game. You definitely want to have that many artillery regiments in every major battle, and that many frontline units to cover the artillery too, preferably a few more to act as reinforcements.So I'm sure this is a very asked question, but I will be that guy and ask again anyway. What is the proper army composition? I usually do 2 cavalry, and then split the rest evenly between infantry and artillery. I realize it depends on the country, but I generally play European or Arabic/African nations. All advice or strategies are welcome!My brother and I made a piano arrangement of the main theme. It struck us both that after several years since release, there had never been made any transcription of the fantastic opening theme, The voyage. So we decided to make one ourselves, for piano, as this is the instrument we both play. This has been a long project (as arranging an ...For a better explanation of composition, and even for combat mechanics in general, check out Reman's Paradox War Acadamy on Youtube. Part 1 is the composition IIRC, and part 2 is Mechanics. Part 3 covers idea groups, but it's not as important.Early game (around tech 7 when you get artillery): 10-5-5. Mid game: 10-4-6. Late game: 10-2-10 (or my personal preference with a stack of 22: 12-2-10) So if you were able to afford having two armies of these ratios or have an one army that was doubled it would look like the following.... Early game.We would like to show you a description here but the site won’t allow us.Ideal Army composition for Russia? I'm playing Extended Timeline, using 50.000-men stacks, on the 2010s.100% cavalry, only engage on flat terrain. I'm not a Tengri horde. Have around 65% cavalry if 75% is your limit, because if you lose some infantry in battle and therefore get over 75% cav ratio you'll get a malus on them. As said only fight on flat terrain like grassland, steppes, dessert etc for the shock bonus.

MrCard-Gaming. •. Depends on what you want to do. You are in a decent position for almost anything: Protestant HRE, HRE dismantle, Semi tall with Lubeck, Very wide with religious into Russia, Colonial, wtv anything can work with Sweden since you have good ideas and events, good position and lack of missions to steer you one way. For military ...

So I was at war and noticed my enemy was getting a massive bonus from army drilling. The problem is I don't have cradle of civilization, so the ai shouldn't be able to do that. What is happening This thread is archived ... r/eu4 • Ideal army composition in 2023?

The optimal army for every combat is the same width as the enemy army + 2 cavallry and if after military tech 16 you also want the same width of artillery. yes for optimal play. You need to redo your army for every encounter.A 5% discipline advantage turns a loss by 5% into a win by 5% and a 10% discilpine advantage in the same battle goes from 5% loss to 13% winning. The impact of modifiers really drives home what you also mentioned about the tedious micromanagement for army composition when tech changes.Army composition guides in eu4 are hard to come by and are varied, but this army composition guide is from a player with 6k+ hours in the game. EU4 1.30 Emperor definitely has changed a lot of things in the game and army composition is somewhat reflected in those changes, especially with the new mercenary companies playing a much bigger role in ...Ideal template is always Inf/Cav to fill your front line and have Art on your back row. In early game Art doesn't do too much damage from back row but mid-late game it just decimates enemy armies. But if you can't fill your front row with inf or cav, art eill be on front row and they take extra damage on front row.The "Ideal" army composistion late game is enough cannons to fill the back row, so whatever your combat width is. Then 6 or 4 calvary units for flanking attacks, then just infantry afterwards. For a 30 stack, I normally will run 16-4-10. Reply.Seeing as Hungary has money issues already, the Black Army is useless. I took the other option. I could see it being kind of good in the Age of Reformation, with the 5% merc discipline splendor thing. That plus offensive ideas and your third NI is 25% discipline on your mercs.Get a few cannons for sieges from your mission and at tech 7, and get full backrow of cannons at tech 16. 2. SuonDiLut. • 9 mo. ago. Full jenizaries and cannons. 1. Delanicious. • 9 mo. ago. Unfortunatly, I'll have to say to the opposite of the other comments: early game cav are really good, especially if you're a big country like the ...r/eu4. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. MembersOnline. 350K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by….5. sacrich_cc. • 4 yr. ago. As everything with EU it’s pretty complicated, here’s a doc telling you the optimal comp for every tech. 3. BaronWalrus1. • 4 yr. ago. Build a combat width stack with 2 or 4 cavalry depending on your economy give it 3 artillery as well so you can barrage capital forts. The rest of your FL can be saved for ...Army composition and Combat Width. I've played eu4 since 2016 but I've never cared to understand this. I get the general idea, combat width means how many regiments can be on the front line, but I'm slightly confused. My combat width is 27, so I can have 27 inf/cav and 27 artillery. But I'm playing as the Netherlands and have a 23 force ...

This is the best composition you can have without losing Organization due to a lack of Infantry. 50% Infantry, 50% artillery. Maybe add a single cavalary unit instead of 1 artillery to capture territory faster. The damage is done by artillery, but need infantry to prevent to organization debuff that comes from having less infantry than ...Robot armies could soon account for up to one third of all vehicles currently in service. Learn about robot armies and robot army development. Advertisement "The Terminator" showed...999 votes, 65 comments. 324K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game…Instagram:https://instagram. fnia 3d bikini2023 blackhead extraction videosgarage sales marietta gamary roberts ocala net worth A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online Am I the only one annoyed by the fact that level 2 and 3 advisors could cost as much as an entire army’s maintenanceBest army comp: When infantry is stronger than cavalry, 100% infantry with back row filled with cannons. ... which ignores how composition of an army would change over the course of a battle or series of battles. If you are trying to run a 50/50 infantry/cavalry mix on a full combat width, optimising your casualties over the duration of the ... disney cruise halloween door decorationsred tide map naples If the supply limit is less than the ideal army composition, split up your armies and just recombine them when you are going to engage another army, or an army is about to engage you. You don't want to take a lot of attrition. ... ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio.An ideal Army Composition is to have all infantry at the start of the game since cavalry costs a lot. The first round of artillery you unlock they're not very good but are useful and when sieging they've extremely useful. ... With that, we wrap up our comprehensive guide on EU4 Army Composition. This concluded look highlights the key ... pine bluff commercial obits After my recent multi-army stack wipe from the Ottomans even with French support I am concerned I might not be building my armies properly. Currently I just did 15 infantry/5 Cavalry/5 Artillery. Is there a better composition? I'm currently increasing my army size to 30 a stack. Thanks for any help you can offer! ^_^The right army composition can be the deciding factor between victory and defeat. Here are some tips on how to create the best army compositions in EU4. The Best Army Composition in EU4. One may say that there is no single best Army Composition formula. As is the case for many strategy games, context may significantly change what you are going ...